Tuesday 31 May 2011

work sofar on Leap of Faith Second pass animation

As i wait for shot 07 to finish rendering, I thought i would go through with playblast to show how i have changed animation from first to second pass.

One thing i have been doing a lot more is using the graph editor to improve arcs in a characters movement. this doesn't always work as the graph editor can sometimes goof. One thing i have figured out is the more time you have to do an animation, he better it is.

On the leap of faith shots, i have just been going with the planning we started at the begining in previous terms, right now, i have had to go ahead and crack on with each animation, as time is getting shorter and shorter.

It took me about three days to get to where i am with the second pass. As we stand, second pass animation is done, but i will be working on a third, as animation looks rushed and not quite what i want, again, more time to get it looking good, but unfortunately only a week to make improvements.

On the plus side, props and lights are all accounted for. So all that needs to be sorted out is the animation.



this is a new version of the owl looking scared.I took criticism onboard about the flapping about randomly, and what Depa was saying that the owl needs to take off the glasses and cover its eyes, and this somewhat works, it may have looked better the first time. Luckily i have been preserving my first pass animations, so some could be used and reworked.



foot going through ladder step, this I changed to make it seem more urgent, this will be clearer in the following. Looks better overall, its just she is a bit springy in not quite the right way. Hmm




Old lady climbs around lecturn to get to the steps. this was something I thought would be a fun animation challenge, took me all of saturday to get it done. It looks good in stills, but animation it doesn't look like real time, is kinda rushy, i groan at the thought of doing it again, but it is possible i can do it in half the time. But anyway, it may looks better when rendered in full.



Here is a really long ladder for the spectacles to fall down. This took some doing, and got a bit annoying getting the camera to behave. playing in the graph editor made it go crazy, and actually where the camera jerks upwards, i added the glasses going up deliberately to make it look like the camera is following all the action. looksok, the glasses go pretty mental, need to tweak that.\

here is Storytelling of Ravens latest version, I think based on this i will happily be able to add the characters head and animate it. James has been doing the tracking data for the character in PF Track, So i will be taking that and adding the 3D head and animating it into the scene starting this thursday. I will be spending this wednesday rendering all my shots.

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