Wednesday, 15 June 2011

Busy times, looking into render passes

I found a 4 part tutorial for render passes.

I did get some help from Alex Hulse some weeks ago, ill dig out the notes i made.

here is a screen shot of how a test went for shot 07 of Leap of Faith

i rendered out 6 layers in maya. There was Ambient occlusion, shadow, camera depth, specular, diffusion and reflection. i wasn't sure how they would look, or how important each one would be. Also for this test i didn't add the character to her own layer, but that is what i probably would have to do, so she can be separate and we can tweak the colours an shadow and lighting on her separately.

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