Wednesday, 15 June 2011
Busy times, looking into render passes
I found a 4 part tutorial for render passes.
I did get some help from Alex Hulse some weeks ago, ill dig out the notes i made.
here is a screen shot of how a test went for shot 07 of Leap of Faith
i rendered out 6 layers in maya. There was Ambient occlusion, shadow, camera depth, specular, diffusion and reflection. i wasn't sure how they would look, or how important each one would be. Also for this test i didn't add the character to her own layer, but that is what i probably would have to do, so she can be separate and we can tweak the colours an shadow and lighting on her separately.